#pragma once
#include "BaseInclude.h"

struct SGameItem
{
	int iTypeID;
	string kName;
	string kDesc;
	int iBuyMoney;
	int iSellMoney;

	SGameItem()
	{
		iTypeID = 0;
		kName = "";
		kDesc = "";
		iBuyMoney = 0;
		iSellMoney = 0;
	}
};